Tuning
When two people meet a careful tuning of their bodies, breath and movement, takes place. This tuning is fundamental for any interaction that may happen after. In these first instances of tuning human beings decide how they trust the other being and orchestrate their performance of presence as result.
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EXPERIENCE
Mapping values
Values within the design of distributed systems are a push and pull between transparency
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EXPERIENCE
Synchronizing rhythms
When discussing the example of the tabla player, who could change any delay into a different beat
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EXPERIENCE
Connecting rhythms
There are time-based protocols to regulate interactions between computers. These protocols can be…
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EXPERIENCE
Tracking time
Time is an issue because of a-synchronicity. In distributing programs time is an issue because the…
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EXPERIENCE
The right medium for the right task
Sander van Splunter has been investigating how complex software can adapt by itself. One of the…
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EXPERIENCE
Dramatic difference
Asked about witnessed presence in systems, middleware or applications, Quillinan finds that the…
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EXPERIENCE
Witnessing crisis
Witnessing is one of the issues in crisis management. In a crisis different people witness the same…
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EXPERIENCE
Interacting with your computer
Because of their scale and speed, computers and systems have changed important concepts of space
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EXPERIENCE
Rythm and feeling
When asked about the interaction of rhythms between humans and systems Quillinan emphasizes that…
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EXPERIENCE
Scales of time
Asked to comment on the rhythms, frames, loops and organisation of time in machines and between…
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EXPERIENCE
Only one way of communicating
Instead of having the computer adapt to the person, the person is supposed to adapt to the computer.
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EXPERIENCE
Looking and Seeing
Quillinan, when asked abut his association with witnessing, makes the distinction between looking…
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EXPERIENCE
YUTPA in systems
Computer infrastructure is not much more then a couple of bites in one way or another. So there’s…
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EXPERIENCE
To better understand systems
Nevejan replies that we need to better understand systems because we live in a world where they…
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EXPERIENCE
Systems are tools
For Warnier systems are tools in the first place. He would not ever call them participants. Maybe…
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EXPERIENCE
Specifications
One of the reasons for the muddy software world we live in is, according to Warnier, that we don’t…